RAW is a tool to capture a timestamp diffrently than in just photos or video. The goal is to give more context.
The first test were conducted in Mali, because their culture is not known very well to western countries.
Audio of two minutes prvides equal information to a pictue. Thats why its not a movie but only a picture.
As a designer, it's crucial to be aware of the tools that can help to understand and enhance the user experience. One such tool is RAW, a system developed by Joëlle Bitton , Stefan Agamanolis and Matthew Karau that allows for the conveyance of minimally-mediated impressions of everyday life through an audio-photographic tool. The Tool works by taking a picture along with two minutes of audio, one before and one after the picture was taken. RAW is a tool to capture a timestamp diffrently than in just photos or video. The goal is to give more context and to understand better, what poeple see and want to show.
J. Bitton, S. Agamanolis, and M. Karau are all accomplished professionals in their respective fields. Bitton Joëlle is a researcher and consultant in the area of user experience and human-computer interaction, while S. Agamanolis is a technology and design consultant with expertise in the areas of interactive media, digital storytelling, and experience design. Matthew Karau is a senior design leader and strategist with a focus on innovation and creative problem-solving.
The RAW system is a powerful tool for designers because it allows them to gain insights into the daily lives of users and understand their experiences more deeply. By capturing audio-photographic data in a minimally-mediated way, designers can gain a better understanding of how users interact with their environment and the tools they use.
Reading about the RAW system raises a number of questions about its implementation and potential impact on design practice. For example, how easy is it to use the RAW system and integrate its insights into the design process? How does it compare to other user research tools, such as ethnographic studies or usability testing? And what exactly was the goal of RAW: To give insights into useres and enhance user-experience or just to improve the way we take photos and videos?
In terms of new terms, the concept of minimally-mediated impressions is worth noting. This refers to the capture of audio-photographic data without excessive intervention or manipulation by the researcher or the capturer. This allows for a more authentic and accurate representation of the user's daily experiences.
Overall, the RAW system developed by the three is an exciting development in the field of user research and experience design. Its use of minimally-mediated impressions has the potential to provide designers with valuable insights into the lives of their users, and it will be interesting to see how it is adopted and integrated into design practice in the coming years.